Age range: 14-16
Duration: 0 - 29 mins
  • Maths

Logo programming - creating algorithms

Understand and create algorithms for drawing shapes

Logo is a simple computer programming language which can be used to control devices. For example, a robotic pen can be moved using a series of instructions or commands to create a drawing. There are many commands which can be used to control the pen. Storing a series of commands like this creates a simple program. The order of the commands in a program is vital. If it is in the wrong order, the program will not work as expected.

Activity info, teachers' notes and curriculum links

An engaging starter activity in which students will create a set of instructions to draw various shapes.

The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.

Remember, it's all free!...and registration is free too!

All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students' and your schools' needs.


Available downloads

To download any of the resources on this page please login or register

Activity overview

Logo programming - creating algorithms activity description, teachers' notes and curriculum links.



Determine the next line of instructions in the programme.

Related resources